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What do you think?

hi there

I'm asking it here becuae there is no activity on the first game. can I have a hint or something? I gave the weed to the stoner guy and all I hav is some leavers, beartrap, stick and the can with the rope. what I need to do now?

Can i play this on iOS because i dont see a download button

Game Soundtrack

9 songs

summary.png

The sequel to my point and click adventure game, Black Friday.

It's been twenty years since the incident, but the killer scarecrow has finally come back. Will this brand new group of five teenagers be able to accomplish what their predecessors failed to do, and rid the world of this pumpkin-headed scarecrow once and for all, or will they end up barely surviving a traumatizing event that will haunt them for the rest of their lives?

A homage to the slasher movies of the 80s in the form of a point and click adventure game, with some gameplay elements reminiscent of the Clock Tower series. With multiple endings, longer puzzles, and a deeper story, this is sure to please any fan of adventure games, horror, or slasher movies in general.


details.png
  • Two-click interface: left-click to interact, right-click to examine.

  • Spacebar to pause.

  • F5 to open save menu, F7 to open load menu.

  • Contains strong themes and gore.

  • Multiple playable characters.

  • Multiple endings.

  • Game length 1 to 3 hours, depending on player skill.


specs.png

OS: Windows XP or above

Processor: Intel or AMD CPU

Memory: 512 MB RAM

Graphics: DirectDraw or DirectX compatible card

DirectX: Version 9.0c or above

Monitor: 800x600 or above

Sound Card: DirectX compatible sound card

Additional Notes: Mouse, keyboard

Basically if your computer can load this website, it should be able to run this game.



#adventure #horror #puzzle #pointnclick #retro #comedy #other #AGS #slasher



teen
Intense Realistic Violence
Blood and Gore
Alcohol Use
Drug Use
Sexual Themes
Mild Language
Mature Humor

The polishing phase continues.

I've been fixing more than just simple bugs though. I've also been putting hints into places where someone might try a solution, correcting artwork or adding something to it, and just generally polishing everything up.

This week I've been prepping myself for entering the polishing phase by doing up the GUI elements and making an icon for the game.

I'm very proud of how the icon came out. It took me an entire day to make it though.

Now I'm onto a cycle of test and fix.

I've been working on the smaller stuff this week, such as bugs and missing art.

Next week I plan on brushing up the menus and GUI elements, and finally make some icons for the game. Then it's testing time.

​This week I fixed a few minor problems, such as missing sound effects and animations. I also improved art taken from the last game, to make it more consistent.

I added an extra step to one of the puzzles, and I've also been working on an easter egg.

This week I spent all of my time coding in responses for everything I drew in the rooms last week.

Those are responses for left and right clicking, and using an item.

I also made a credit sequence, to give the game a bit of extra flair at the beginning.

This week has been all about improving the artwork for the rooms. I've been adding objects, shadows, and foregrounds, among other things.

The game looks way prettier now.

This week I finished off the introduction, the animations for the endings, and started going over all of the backgrounds and improving them, having just finished the basement as a result of that.

Lastly, I finally added the game over screen.

I gave the fonts another pass, made and implemented an animation for the scarecrow, and started working on making the characters actually sit down on that sofa in the intro.

I still have another two characters I need to draw sitting down though.

This week has been about polishing and removing placeholders.

I've worked on the main menu some more, the downwards sprites for two of the characters, a proper pixel-art version of the logo, and the basement's fusebox.

I also worked on some custom fonts.

This week I've been working on the main menu and the credits screen, as well as the game's music. Also the microwave humming then dinging after you've put something inside it, and the character wielding the weapon they use to attack the scarecrow.